Star citizen ps4 for free#
So the concept we have for it – and I don’t know whether it will work out but we will see – is that once you bought the game you should be able to play it forever for free if you want. It’s also not to make it that you have to have purchased in-game credits with real money because the game is sort of blocking you till you spend a certain amount. There’s no…the design of the game doesn’t have things you can only purchase with real money.
Ravi Sinha: With regards to the self-sustained economy, what does it say about micro-transactions? Will they be present in the game or will there be something else?Ĭhris Roberts: The goal of the game is to have you be able buy everything in the game with in-game credits. If you want to operate on the other side of the law, you probably don’t want to be a citizen. Some people may not want to be a citizen. So it’s sort of taking modern day practices with nations and extrapolating them into the future. Perhaps you could have different licenses for trading and you could also have a better chance of being protected if you’re a citizen. You’re a citizen and have rights that are different than people who aren’t citizens. So the idea of citizenship isn’t about greatly reducing taxes. For instance, there will be different taxes on those coming into a country as compared to those who already live there. How will this actually work in the game?Ĭhris Roberts: The model’s really similar to the system we have in today’s world. You stated before that there would be a self-sustained economy. Ravi Sinha: It has been revealed that Citizens will enjoy benefits like reduced tax and have easier access to inter species trade. There’s no…the design of the game doesn’t have things you can only purchase with real money." "The goal of the game is to have you be able buy everything in the game with in-game credits. How will the game handle so many players online? What will the ships and physics be like? Roberts reveals all and much more below. GamingBolt recently spoke to Roberts about Star Citizen and the team’s modular approach to development. A figure like that, without the backing of a major publisher, is simply awe-inspiring in its own right. After initial crowd-funding, Roberts and Cloud Imperium Games would eventually surpass $35 million in funding. But after nearly a decade out of the industry, the man returned to reveal Star Citizen – an open world, massively multiplayer online space sim that lets players explore the vast reaches of the universe and craft their own destinies. Chris Roberts – who created perhaps the best space simulation of all time with Wing Commander – knows this all too well. If there’s one thing that the gaming industry now has in common with the industry from ten and even twenty years ago, it’s that making a truly path-breaking, innovative and exciting game is still supremely difficult.